Wednesday, November 14, 2007

The Legend of Zelda: Phantom Hourglass

Phantom Hourglass is designed for Nintendo DS users

The ease-of-use features of this version attracts me a lot. I am not a shooting game or fighting game fan. So, when Totof told me he was going to get this game, I was not enthusiastic. But, after some trials, it turned out I did not have much difficulty in getting used to Stylus control mechanism. Most importantly, this game was filled with fun.

At the beginning, you thought your ultimate goal was to rescue the princess (Tetra) from the Ghost Ship capture. You were wrong. The game was full of layers. The Tetra part was just one of the touch. I listed all layers here.

1. Intro
You can go back to see my first Zelda post.

Mercay Island was where you were saved. You saw a spirit in front of you. The fun began.

3. Temple of the Ocean King

4. Sea chart (finding uncharted islands and treasure)

5. Isle of Ember

6. Temple of Fire

7. Temple of the Ocean King revisit

8. Cannon Island

9. Molida Island

10. Isle of Gust

11. Temple of Wind

12. Temple of the Ocean King revisit

13. Cannon Island for the Salvage Arm

14. Molida Island

15. Temple of Courage

16. The Ghost Ship

17. Zauz's Island

18. Temple of the Ocean King revisit

19. Goron Island

20. Goron Temple

21. Isle of Frost

22. Temple of Ice

23. Temple of the Ocean King revisit

24. Sea Chart

25. Isle of the Dead

26. Isle of Ruins

27. Mutoh's Temple

28. Zauz's Island revisit

29. Temple of the Ocean King revisit